The 12th annual Independent Games Festival Awards just wrapped up here in San Francisco. Each year, the event is held during the Game Developers Conference, right before the Developers Choice Awards. Our hosts this year were Kyle Gabler from 2D Boy (World of Goo) and Erin Robinson (currently working on Puzzle Bots) psp games.
Taking home top honors tonight (and $20,000) was Monaco, a four-player cooperative stealth game with Atari 2600-style visuals.
The IGF Awards are always a great place to get a heads-up about the next big thing in indie games. Previous winners include World of Goo, Braid, Castle Crashers, and Crayon Physics. The awards are judged by over 170 members of the game industry and game journalists, including this writer. Here is the full list of this year’s winners:
Student Showcase: Continuity
A platformer drawn onto cards and then shuffled. Players must navigate mazes by controlling the character and the structure of the world itself.
Technical Excellence: Limbo
A beautiful game that takes place on the edge of hell. Limbo is coming to XBLA this summer. Check out our GDC preview.
Excellence in Design Monaco
A four-player cooperative stealth game inspired by classic French heist movies.
Excellence in Sound: Closure
A puzzle platformer in which the parts of the world enveloped in blackness don’t exist. You must bring light to an area before you can walk over it.
Best Mobile Game: Spider: The Secret of Bryce Manor
You play a spider who must design webs in order to trap insects. Spider is available now on iPhone.
Excellence in Visual Art: Limbo
The second award of the night for Limbo.
Nuovo Award: Tuning
A platformer with visual puzzles.
Direct2Drive Vision Award (presented by Jessica Chobot): Max & the Magic Marker
Draw objects in order to navigate a colorful world. Max & the Magic Marker is available on PC and WiiWare.
Audience Award: Heroes of Newerth
A multiplayer action RPG heavily inspired by a Warcraft 3 mod.
Grand Prize: Monaco
The second award of the evening for Monaco.