The latest “Iwata Asks” feature ? an irregular, informal dialogue between Nintendo’s president and team member ? spotlights the latest game in the WarioWare franchise: WarioWare D.I.Y.
According to the conversation between Satoru Iwata and team member Goro Abe, the WarioWare D.I.Y. project started more than five years ago, and was originally intended for what was called the “Iris.” Iris was the precursor to the Nintendo DS, a follow-up portable system that eventually evolved to the Nitro project which, ultimately, became the dual-screen handheld psp games.
The idea was to give players the ability to create, pulling from Mario Paint for much of its inspiration. With the WarioWare series, many games were both designed and programmed by one person ? including all the art that the games would use, and it was thought that the general user would enjoy getting the chance to build a game in similar way to how the WarioWare team did. The team noticed that in many “game maker” programs, the user would generally never finish what they’ve started ? but with WarioWare and its short 4 to 8 second experiences, this wouldn’t be the case.
Because of the size of the created games, Nintendo decided to use a brand new type of cartridge for WarioWare D.I.Y: NAND Cards. NAND cards feature large volume flash memory that can load and save files quickly, and it’s this cartridge that makes it possible to save 90 created files.
WarioWare D.I.Y. Showcase for WiiWare will be released the same week as the Nintendo DS. WarioWare D.I.Y. lands on shelves on March 28th, and on March 29th, for 800 Nintendo Points, you’ll be able to download Showcase that enables playing created games on the Wii.