BioWare marketing director David Silverman says the concluding part in the Mass Effect trilogy is going to be a movie you can control, and that it’s all thanks to BioWare’s secret sauce.
The Mass Effect 3 engine’s based on Unreal but we definitely have made some significant upgrades in terms of the cinematic system has been fully improved, said Silverman in an interview with CVG.
We’ve made it a little more seamless. We want to really immerse you in this experience and make you feel like you’re kind of in there, almost as if it’s a movie you can control.
The whole idea is to make cutscenes more involved with the gameplay, apparently. Having clean breaks, where you’re like: ‘Oh, it’s a dialogue mode and now it’s an action mode’ kind of disjoints that. We’re really trying to make the cutscenes feel like they’re organic to the actual gameplay; make it feel seamless and integrated.
BioWare can achieve these things because they’ve used, and tinkered with, the latest build of the Unreal engine. We’ve done some things to make the sound pop a little bit more, the graphics have obviously been improved. We’re really just taken advantage of the latest drop from Unreal and putting our own magic, secret sauce on top of it.
Last week Silverman said Mass Effect 3 would ‘balance’ its shooter and RPG elements. Silverman also insinuated that it would be very good indeed and that you should totally pre-order it right now.
sMovies you wouldn’t want to control #1: The Crying Game.