This is the first year in videogame baseball history where two titles are delivering competing career modes. With MLB 2K10 making its first run at 2K Sports’ My Player mode, Sony’s MLB 10 needs to up the ante with its Road to the Show (RTTS) career offering. I recently flew down to San Diego and sat in a conference room at Sony for an entire afternoon, playing nothing but Road to the Show (and one exhibition game against a developer who handed me a loss). I quickly realized I wasn’t just goofing around with a rehashed version of last year’s career mode. No, instead I took advantage of the all-new catcher position which is something that MLB 2K10 can only dream about until next year psp games.
The creation mechanic is just about the same as you remember from ’09. You design every detail about your player, from his throwing delivery to his batting stance to what the commentator will call him in different situations. Heck, this year’s creation goes as far as to allow you to set start and end times for audio tracks that will play as your player walks up to the plate or cranks one out of the park. As if that wasn’t extensive enough, you can even set fan cheers, jeers and chants for different instances throughout the course of a game. I’m not exactly sure how they could expand on this list of options for next year’s game, but they’ll find a way.
The Realtime Presentation in MLB 10 is very cool. Check it out above.
During the process of creating your fledgling star you also have the ability to select how much of each game you’ll take part in. You can view every fielding play, every batting play, the entire game or something called “Result Play” which shows you the end result of every play. What does that mean exactly? Well, instead of seeing every pitch leading up to a hit, you’ll only see the hit itself. If it’s a 3-2 count and your guy gets K’d at the plate, you’ll only see the final pitch that sends him back to the bench. Not the preceding five pitches. There’s also the option for “Classic” viewing which only shows plays with which you were directly involved. Thankfully any of these options can be changed at any time in-game or in your Road to the Show menu.
After you’ve proceeded past what can be a very lengthy creation process, it’s time to actually take the field. For me, that meant catching my very first game. Or so I thought. As it turns out, the career mode in The Show begins much like the My Player mode in MLB 2K10. At least it did for me. My player was tossed into a bottom-of-the-ninth situation with two outs, a tie game and a man on third base waiting for a chance at scoring a run. All I had to do to make that happen was get a hit. Simple enough, right? Well, I struck out wonderfully and received no stat bonus and completed no goals. Boohoo.
Have a look at the new Pick-Off System.
This brings me to my first major difference when comparing this year’s two baseball career modes. MLB 10 is a very organic play experience. There are no in-game prompts that signify your current goal and there are no pop-ups letting you know that you’ve just completed a task or earned points. Instead, if a man is at third and you’re up at the plate, your active goal will naturally switch to calling for you to drive in a run. You can always access your goals by pressing the d-pad which will show you both active and long-term goals, but the game doesn’t beat you over the head with tasks and requirements. It’s much more of a “go out and play ball” affair than its competition.
As with most career modes, you won’t start off in the majors. Instead your player begins in double-A and you must work your way up through the ranks in order to make it to the MLB. From my experience there’s a huge drop off, as there should be, when moving from the majors to double-A. My shortstops booted easy grounders, outfielders missed fly balls that they should’ve caught and other frustrating tomfoolery that was perfectly in line with what you’d expect from guys who just couldn’t cut it in the big time.’s wand.